Earn $$ with WidgetBucks

Earn $$ with WidgetBucks!

Core Servlets and Javaserver Pages: Advanced Technologies, Vol. 2

is the technology of choice for e-commerce applications, interactive Web sites, and Web-enabled services. Servlet and JSP technology provides the link between Web clients and server-side applications on this platform.Core Servlets and JavaServer Pages, Volume 2: Advanced Technologies, Second Edition, is the definitive guide to the advanced features and capabilities provided by servlets and JSP.
Volume 2 presents advanced capabilities like custom tag libraries, filters, declarative security, JSTL, and Struts. Like the first volume, it teaches state-of-the-art techniques and best practices illustrated with complete, working, fully documented programs.
Volume 2 explains in detail the advanced tools and techniques needed to build robust, enterprise-class applications. You’ll learn how to control application behavior through the web.xml deployment descriptor file, how to enhance application security through both declarative and programmatic methods, and how to use servlet and JSP filters to encapsulate common behavior. You’ll also learn how to control major application lifecycle events, best practices for using JSTL, and how to build custom tag libraries. Volume 2 concludes with an in-depth introduction to the Jakarta Struts framework.
Complete source code for all examples is available free for unrestricted use at www.volume2.coreservlets.com. For information on Java training from Marty Hall, go to courses.coreservlets.com.
Volume 1 presents comprehensive coverage of the servlets and JSP specifications, including HTTP headers, cookies, session tracking, JSP scripting elements, file inclusion, the MVC architecture, and the JSP expression language. It also covers HTML forms, JDBC, and best practices for design and implementation

~ الاثنين، 17 أغسطس 2009 0 التعليقات

Beginning Mobile Phone Game Programming

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.
Topics covered include:
How to construct a game engine to drive mobile games.
How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games.
How to implement sprite animation and control interactions among moving sprites.
How to play sound effects and music in mobile games.
How to take advantage of wireless networks to build mobile multiplayer games.
How to design and develop a variety of different games spanning several video games genres.
About the Author
Michael Morrison is a writer, developer, toy inventor, and author of a variety of computer technology books and interactive web-based courses. In addition to his primary profession as a writer and freelance nerd for hire, Michael is the creative lead at Stalefish Labs, an entertainment company he cofounded with his wife, Masheed. The first commercial debut for Stalefish Labs is a traditional social/trivia game called Tall Tales: The Game of Legends and Creative One-Upmanship (http://www. talltalesgame.com/).

~ السبت، 15 أغسطس 2009 1 التعليقات

Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone


Creating Mobile Games: Using Java™ ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice:
* Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site)* Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game)* Covers the new MIDP3
What You’ll Learn
* Start using the MIDP2 and MIDP3 in the newly open sourced Java ME Games API.* Add a truly professional look-and-feel to your Java ME games.* Use threads, tones, and other media.* Store and retrieve data and enable networking.* Create advanced interactive messaging with optional APIs for multiplayer gaming.* Explore a complete business model for independent developers (distributing their own games) as well as for larger companies.


DownLoaD

~ 0 التعليقات

Java Development on PDAs: Building Applications for PocketPC and Palm Devices

This book describes the J2ME platform and PersonalJava and discusses design issues specific to resource-constrained devices. It also provides in-depth coverage of networking and Internet access, the user interface, data storage, and integrating PDAs into the corporation.

~ 0 التعليقات

Pure JSP gives a very concise conceptual overview of the JavaServer Pages technology and its related components. Once you have a firm foundation with the JSP technology, related topics such as JavaBeans, JDBC and Servlets are covered at a very high level. The book moves on to explain a large number of JSP techniques, which were determined by studying problems faced by JSP users in the professional world. The final section covers the more technical aspects of the JSP technology. Topics include related API’s, server configuration, and charts and diagrams related to developing JSP applications.

DownLoaD


~ الجمعة، 14 أغسطس 2009 0 التعليقات