Earn $$ with WidgetBucks

Earn $$ with WidgetBucks!
‏إظهار الرسائل ذات التسميات J2ME. إظهار كافة الرسائل
‏إظهار الرسائل ذات التسميات J2ME. إظهار كافة الرسائل

Java ME Game Programming, 2E


Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up.
Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you’ll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic

~ الجمعة، 21 أغسطس 2009 0 التعليقات

Enterprise J2ME: Developing Mobile Java Applications

This book helps experienced Java developers to build high-value mobile applications that take advantage of enterprise IT infrastructures. It also helps developers to add mobility features to existing enterprise solutions. It does not repeat the same basic J2ME/MIDP API tutorial covered by many other books.
After a comprehensive analysis of the landscape and trends of the J2ME platform, the book uses the source code of several award-winning, real world applications to illustrate the design, architecture and best practices of end-to-end smart mobile solutions. The comparison of competing application paradigms could prove invaluable to architects.
Then the book focuses on four most important enterprise application areas: Converged messaging (email, IM, mobile P2P as well as enterprise messaging middleware); data management (mobile and backend relational databases), ubiquitous integration (mobile Web services) and advanced security (J2ME cryptography). The book covers more than 30 commercial and open source tools from over 10 leading vendors (including IBM, Oracle, Sun, Sybase, Enhydra and much more). The detailed analysis help developers to choose the right tools. Over 300 code listings from sample applications (available for download from the book web site) are used to illustrate the application designs, coding techniques and third-party tool usages. This is a must-have book for enterprise mobile developers and architects.

~ الاثنين، 17 أغسطس 2009 0 التعليقات

Beginning Mobile Phone Game Programming

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.
Topics covered include:
How to construct a game engine to drive mobile games.
How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games.
How to implement sprite animation and control interactions among moving sprites.
How to play sound effects and music in mobile games.
How to take advantage of wireless networks to build mobile multiplayer games.
How to design and develop a variety of different games spanning several video games genres.
About the Author
Michael Morrison is a writer, developer, toy inventor, and author of a variety of computer technology books and interactive web-based courses. In addition to his primary profession as a writer and freelance nerd for hire, Michael is the creative lead at Stalefish Labs, an entertainment company he cofounded with his wife, Masheed. The first commercial debut for Stalefish Labs is a traditional social/trivia game called Tall Tales: The Game of Legends and Creative One-Upmanship (http://www. talltalesgame.com/).

~ السبت، 15 أغسطس 2009 1 التعليقات

Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone


Creating Mobile Games: Using Java™ ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice:
* Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site)* Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game)* Covers the new MIDP3
What You’ll Learn
* Start using the MIDP2 and MIDP3 in the newly open sourced Java ME Games API.* Add a truly professional look-and-feel to your Java ME games.* Use threads, tones, and other media.* Store and retrieve data and enable networking.* Create advanced interactive messaging with optional APIs for multiplayer gaming.* Explore a complete business model for independent developers (distributing their own games) as well as for larger companies.


DownLoaD

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Java Development on PDAs: Building Applications for PocketPC and Palm Devices

This book describes the J2ME platform and PersonalJava and discusses design issues specific to resource-constrained devices. It also provides in-depth coverage of networking and Internet access, the user interface, data storage, and integrating PDAs into the corporation.

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