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Java ME Game Programming, 2E


Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up.
Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you’ll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic

~ الجمعة، 21 أغسطس 2009 0 التعليقات

SCJP: Sun Certified Programmer for Java Platform Study Guide: SE6

Sun’s foundation-level Sun Certified Java Programmer (SCJP) for Standard Edition 6 is a must-have for any Java programmer, and is a prerequisite for Sun’s specialty certifications. This resource is essential preparation for the SCJP and focuses heavily on the skill set that Sun expects its SCJPs to have, with numerous examples, exercises, and real-world scenarios to give readers the tools needed to use what they learn. The material covers declarations, initialization, and scoping; flow control; API contents; concurrency; object-oriented concepts; collections/generics; and fundamentals. The interactive CD-ROM features chapter review questions, two bonus exams, a series of flashcards that can be used on PCs or handheld devices, and an e-book.


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Sams Teach Yourself Java 2 Online in Web Time


Sams Teach Yourself Java 2 Online in Web Time helps the first-time programmer or the programmer new to Java to learn Java and its APIs. Written in a warm and familiar style, Teach Yourself Java in WebTime requires no previous programming experience. It incorporates the proven instructional techniques of the Teach Yourself series, including end-of-section quizzes and programming exercises that allow you to review and expand upon the concepts and skills presented in that chapter. The learning experience is further enhanced with an instructional Web site.


DownLoaD

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Enterprise J2ME: Developing Mobile Java Applications

This book helps experienced Java developers to build high-value mobile applications that take advantage of enterprise IT infrastructures. It also helps developers to add mobility features to existing enterprise solutions. It does not repeat the same basic J2ME/MIDP API tutorial covered by many other books.
After a comprehensive analysis of the landscape and trends of the J2ME platform, the book uses the source code of several award-winning, real world applications to illustrate the design, architecture and best practices of end-to-end smart mobile solutions. The comparison of competing application paradigms could prove invaluable to architects.
Then the book focuses on four most important enterprise application areas: Converged messaging (email, IM, mobile P2P as well as enterprise messaging middleware); data management (mobile and backend relational databases), ubiquitous integration (mobile Web services) and advanced security (J2ME cryptography). The book covers more than 30 commercial and open source tools from over 10 leading vendors (including IBM, Oracle, Sun, Sybase, Enhydra and much more). The detailed analysis help developers to choose the right tools. Over 300 code listings from sample applications (available for download from the book web site) are used to illustrate the application designs, coding techniques and third-party tool usages. This is a must-have book for enterprise mobile developers and architects.

~ الاثنين، 17 أغسطس 2009 0 التعليقات

The Fundamentals of Objects and Classes – An Introduction to Java Programming 2009

Java: The Fundamentals of Objects and Classes – An Introduction to Java Programming
Publisher: David Etheridge ISBN: 8776814755 edition 2009 PDF 92 pages 4,31 mb

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